7.10.2026

Update v0.19.6 — New Combat Balance, Profession Rework & Expanded Localization

A new Defense formula — reduction scales with the attacker's Level, up to 80%; Monsters 4+ Levels above you hit harder on a clear scale; Fishing and Excavation with a Manual / Auto choice and a Presence Check; Elite Potions grant Wings; a redesigned Friendship Window; an AFK Indicator above characters; Russian translation of NPCs, Titles, 1,900 dialogue lines and 207 Quests; fixes for Ballista, Soul Guardian, Collections, Loot Ownership, armor models and shadows.
Diese Meldung gibt es vorerst nur in einer anderen Sprache.

v0.19.6 primarily changes combat balance, Fishing and Excavation, while continuing the major overhaul of the game interface and localization.

Main highlights:

  • Defense has been significantly reworked — Armor now has a much stronger impact on incoming Damage;
  • higher-level Monsters now use a new and clearer bonus damage system;
  • Manual / Auto Fishing and Excavation have been reworked;
  • Elite Potions now visually grant Wings;
  • the Friendship Window has been completely redesigned;
  • a major stage of Russian localization has been completed for NPCs, Titles, Dialogues, and Quests;
  • a proper AFK Indicator has been added above characters;
  • Ballista, Soul Guardian, Collections, Loot Ownership, and multiple visual issues have been fixed.

New Defense Balance

The character Defense formula has been significantly reworked.

Damage Reduction is now calculated based on the attacker's Level:

Reduction = Defense / (Defense + 15 × Attacker Level)

Maximum Damage Reduction:

80%

This means:

  • a character with almost no Armor receives almost no protection;
  • good equipment now has a much stronger impact on survivability;
  • a well-enhanced set can reduce approximately half the Damage from an enemy of a similar Level.

Defense Roll

For each individual hit, the Defense value is now rolled between:

Min Defense → Max Defense

shown in the Character Window.

The Combat Log now shows:

  • the Defense range used;
  • the exact value rolled;
  • how much Damage was reduced.

This makes it much easier to understand exactly how Defense affected a specific hit.

Bonus Damage from Level Difference

Monsters above the character's Level now deal additional Damage using a new system.

0–3 Levels Higher — No additional Damage

4 Levels Higher — ×1.25 Damage

Every Additional Level — Adds another: +0.25

For example:

  • +4 Levels → ×1.25
  • +5 Levels → ×1.50
  • +6 Levels → ×1.75
  • +7 Levels → ×2.00

This system also works inside Dungeons.

In the open world, the Damage increase is now softer than in the previous version of the system.

Friendship Experience — Power Leveling Protection

Friendship Experience has received an additional restriction.

A Friend now receives shared Experience only from Monsters that also grant Experience to the player who made the Kill.

This means a high-level character can no longer efficiently power-level a low-level Friend by killing Monsters that no longer grant Experience to the high-level player.

Threat Meter

The Threat Meter above Monsters is now displayed only while the character is in a:

Party

It no longer takes up unnecessary screen space during Solo Play.

Fishing & Excavation

Fishing and Excavation have received another major rework.

When starting either activity, the game now asks you to choose:

  • Manual
  • Auto

and immediately explains the difference between them.

Separate Auto Actions are no longer shown in the Actions Window.

Manual Mode

In Manual Mode, the Mini-game remains the main part of the activity.

After each attempt, the character automatically:

  • casts the Fishing Rod again;
  • or starts another Excavation.

You no longer need to manually restart every attempt.

Manual Excavation

During Manual Excavation, the Mini-game starts on every attempt.

If the player successfully completes at least:

50% of the Mini-game

a find is guaranteed.

This means successfully completing at least half of the Mini-game results in an item every time.

Auto Excavation

In Auto Mode, the base chance to find an item is:

40%

When using:

Auto Shovel Oil

the chance becomes:

100%

Auto Fishing

Auto Fishing now takes:

3× longer

This also applies when using:

Rainbow Bait

Auto Mode Presence Check

If the player fails to complete at least half of the Presence Check:

  • Auto Fishing stops;
  • Auto Excavation stops;
  • the corresponding Auto Mode is locked for 10 minutes.

After the lock expires, it can be used again.

Fishing Book

The Fishing Book is now significantly more informative.

Each Fish now shows:

  • every location where it can be caught;
  • the required Fishing Skill.

The description section below each Fish card has also been redesigned.

Bait Compatibility

If the currently equipped Bait cannot catch any Fish in the current Location, the game now displays a clear warning on the screen.

This helps prevent wasting Bait unnecessarily.

Consumable Packs

Bait and Oil packages containing:

  • 500;
  • 1,000;
  • 10,000;

now work like proper Boxes.

Opening one grants the exact displayed amount of the corresponding Consumable.

Auto Excavation Fix

Fixed an issue where Auto Excavation could unexpectedly stop with the message:

“Server rejected the action”

Elite Potions — Wings

Elite Potions now have their own visual effect.

After using one, Wings appear behind the character.

Wing size depends on the Potion type:

  • regular Elite Potion — Small Wings;
  • Magical Elite Potion — Medium Wings;
  • Physical Elite Potion — Large Wings.

The Wings are visible not only to you, but also to other players.

Friendship Window — Complete Redesign

The Friendship Window has been significantly redesigned.

The window is larger, and Friends are now displayed as individual cards.

For each Friend, the following are shown visually:

  • HP;
  • MP;
  • Friendship Level;
  • Closeness;
  • Golden Apple.

Each value is displayed using:

  • a Progress Bar;
  • a numerical value.

Friendship Skills are now placed in a single row, making the interface much cleaner and easier to read.

AFK Indicator

Characters can now display the status:

AFK

It appears automatically if the character remains standing still for:

5 minutes

AFK Mode can also be enabled manually with:

/afk

The indicator disappears immediately when the character moves.

Major Russian Localization Update

Another large part of the game world has been translated into Russian.

NPC Names & Signs

Names and signs for approximately:

50 NPCs

have been translated in:

  • Fantangle;
  • Night Valley;
  • Swamps;
  • Ice Quarry.

Titles

All Titles have now been translated.

This includes:

  • Title names;
  • unlock requirements.

Dialogues

Approximately:

1,900 dialogue lines

that previously remained in English have now been translated.

Quests

A total of:

207 Quests

that were previously available only in English have now been translated.

Transporter

World names in the Transporter list are now also displayed in Russian.

Loot Ownership

Another player's Loot remains reserved for the owner for the first:

10 seconds

If the owner does not pick it up, the Loot becomes available to everyone afterward.

Before the protection expires, attempting to pick up the item displays a notification showing the remaining time.

Ballista Fix

Ballista Basic Attack timing has been fixed.

Previously, Ballista could fire:

two arrows in quick succession

Shots now occur strictly according to the actual:

Attack Speed

Player Targeting Range

Players can now be selected with the mouse from up to:

60 meters

Previously, a player could still be visible but could no longer be selected from beyond approximately 30 meters.

Mutant Red Coo-Coo Blade

The Monster:

Mutant Red Coo-Coo Blade

in Rain River no longer stands at the bottom of the river.

It has been moved onto the shore.

First Fishing Book

The first Fishing Book has been simplified.

It now requires only Fish that can actually be caught in:

  • Alpen;
  • Rain River.

The number of required Fish types has been reduced from:

16 → 8

Collections

Collections have received several additional fixes.

Weapon Preview

Weapons are now displayed as standalone 3D Models:

without the Character Model

Incorrect Models

Items with mismatched Models have been removed, including cases such as:

  • Pants appearing instead of Chest Armor;
  • Weapon appearing instead of Shoes;
  • Weapon appearing instead of Shield.

Single-Item Sets

Sets consisting of only:

1 Item

have been removed from Collections.

Names

Incorrect names have been fixed for:

  • Mounts;
  • Costumes.

UI Theme Support

Several interface elements now properly follow the selected UI Theme.

This includes:

  • Fishing Book cards;
  • Party Rows;
  • Friendship Frame.

Soul Guardian

Soul Guardian has received several visual and technical improvements.

Effects

The Soul Skill effect now appears:

in front of the Guardian

instead of behind its model.

Animations

Animation behavior has been corrected:

  • normal Character Skills no longer trigger the Soul Flash;
  • Soul Skills now use the animation corresponding to their own color.

Movement

The Guardian:

  • no longer shakes while running;
  • no longer repeats its Sound during short movements.

Soul Points Panel

Interface Settings now allow you to choose between two Soul Points Panel styles.

Classic — Three rows with Soul Orbs.

Compact — Three Soul Skill Icons displayed in one row.

Soul Guardian Balance

The Soul Guardians for Healer and Support Mage have been swapped.

They are now:

Healer — Earth Keeper improves Shield strength.

Support Mage — Light Savior improves Healing.

Armor Visual Fixes

Fixed Armor and Headgear items that:

  • equipped correctly;
  • granted their Stats;
  • but did not visually appear on the character.

This includes:

Luxurious Dekron Set

and other items with the same issue.

Equipment Dismantling

The visual behavior of the Dismantling Window has been fixed.

The indicator now stops:

exactly under the Material that was actually obtained

and no longer makes it appear as though a neighboring Item was received instead.

Overhead Alignment

Guild, Title, and Character Name above the character are now aligned based on the text itself.

Additional Icons no longer shift the center of the entire line.

Shadow Fix

Fixed Shadows shaking due to the movement of the Sun and changes in the time of day.

v0.19.6 continues making the combat system clearer and ties character effectiveness more strongly to equipment quality. The new Defense Formula and Level Difference Damage Scaling make Armor and preparation significantly more important.

At the same time, Fishing and Excavation now have a clearer distinction between Manual and Auto Modes, Friendship and Soul Guardian are more polished visually, and the major Russian localization update makes another large part of the game world fully accessible in Russian.