5.10.2026

Update v0.18 — New Excavation System, Boss Enrage & Dekron Laboratory

Excavation is now a full mini-game of four layers, and every completed layer raises your Loot chance; Dungeon modes are renamed to Normal, Hard, and Mythic; Boss Enrage in Hard and Mythic — the longer the fight, the stronger the Boss; a new Dungeon, Dekron Laboratory; a redesigned mode selection window; Fishing Book rewards are no longer lost when overweight.
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v0.18 turns Excavation into a full mini-game and continues expanding PvE content and Dungeons.

Main highlights:

  • Excavation has been completely reworked — every underground layer now has its own mini-game;
  • successful Excavation directly increases your chance of finding Loot;
  • Dungeon modes have been renamed to Normal, Hard, and Mythic;
  • Boss Enrage has been added to Hard and Mythic — the longer the fight lasts, the stronger the Boss becomes;
  • a new Dungeon, Dekron Laboratory, has been added;
  • the Dungeon mode selection window has been completely redesigned;
  • fixed Fishing Book rewards being lost when the character was overweight.

Major Excavation Update

Previously, Excavation mostly meant waiting for the result.

Now every use of the shovel starts a full mini-game consisting of 4 underground layers that the player completes manually.

Layers are selected randomly, so different Excavation attempts can feel noticeably different from each other.

Different Layer Types

During Excavation, you can encounter different obstacles and situations.

Soil. A classic timing-based layer. You need to successfully complete several strikes in a row.

Stone. A harder layer that requires a stronger and more precise strike. You need to correctly judge both timing and force.

Root. A root may block your way underground. It must be cut through by successfully completing the required sequence.

Clay. The shovel can become stuck in dense ground. You need to gradually free it before continuing the Excavation.

Insects. Insects may suddenly emerge from the ground. You need to react quickly to the direction they appear from.

Jar. Sometimes you may discover a fragile object underground. Instead of hitting harder, you need to carefully protect the find from being damaged.

Find. The final stage of the Excavation. The item must be carefully lifted from the ground while controlling the amount of force used. Use too much force and the find may be damaged.

Your Performance Affects the Loot

Every successfully completed layer increases your chance of finding an item by +4%.

Successfully completing all four layers provides +16% Find Chance.

Perfect Excavation

If you complete the entire mini-game without making a single mistake, you receive an additional bonus.

The Loot result is rolled twice, and you receive the rarer of the two results.

This makes a perfect Excavation especially valuable.

The Mini-Game Is Completely Optional

If you do not want to participate in the mini-game, you can simply do nothing.

In that case:

  • there is no penalty;
  • your normal shovel chance remains unchanged.

The new system only allows you to increase your Loot chance and does not make the old result worse.

New Excavation Presentation

The process is now displayed directly next to your character.

During Excavation, you can see:

  • the excavation hole;
  • the current layer;
  • what is under the shovel;
  • how many layers have already been completed.

The character animation is also synchronized with the mini-game:

  • the shovel strikes when an action is completed successfully;
  • dirt particles appear only after successful hits.

Auto Shovel

The automatic shovel with oil continues to work as before.

It:

  • excavates automatically;
  • does not start the mini-game;
  • does not receive the additional chance bonus.

All instructions for the new Excavation system are translated into the supported game languages.

Dungeons — New Mode Names

Dungeon modes have been renamed.

They are now:

  • Normal — previously Normal;
  • Hard — previously Raid;
  • Mythic — previously Raid+.

The rules of the modes themselves remain unchanged — only their names have changed.

Boss Enrage

A new mechanic has been added to Hard and Mythic, called Boss Enrage.

The longer the fight continues, the stronger the Boss becomes.

Every 30 seconds, the Boss gains:

  • +5% Damage
  • +5% Defense

The effect continues stacking throughout the fight.

The current Enrage level is displayed in the Dungeon Frame below the Minimap.

Normal Mode does not have Boss Enrage.

This makes longer Boss fights increasingly dangerous and rewards groups that can handle mechanics efficiently while maintaining strong damage.

New Dungeon — Dekron Laboratory

A new Dungeon has been added: Dekron Laboratory.

This area was previously known as Festival Field.

All three modes are available:

  • Normal;
  • Hard;
  • Mythic.

The main Boss, Wolf Boss Ibrako, is already waiting inside the Dungeon.

Summoning Stones are not required.

New Dungeon Mode Selection Window

The mode selection interface has been completely redesigned.

Instead of a large amount of text, players now immediately see three large mode cards:

  • Normal
  • Hard
  • Mythic

Each mode briefly shows the most important information:

  • required number of players;
  • whether there is a timer;
  • difficulty;
  • Loot differences.

Choosing the right mode is now much easier.

Improved Chasing in Hard and Mythic

In Hard and Mythic, monsters no longer abandon the chase simply because they cannot immediately find a path to the player.

They will no longer automatically return to their starting position because of a temporary pathing obstacle.

This reduces the possibility of avoiding difficult monster groups by abusing map geometry.

Hysterical Kaiya

Hysterical Kaiya can now drop the same rare Boosters as Queen Kaiya.

This means the additional Boss now participates in the rare Dungeon Loot system as well.

Fishing Books — Rewards Are No Longer Lost

Fixed an issue where a reward from a completed Fishing Book could disappear if the character was overweight.

Previously:

  • the player selected a reward;
  • the Inventory could not accept it because of weight;
  • the item was not granted;
  • the Fishing Book restarted anyway.

Now the reward is not lost.

If the character cannot carry it:

  • the game displays an overweight warning;
  • the Fishing Book remains completed;
  • the reward can be claimed later.

Simply free up enough available weight and claim the reward again.


Thank you to everyone who continues testing the new game systems and sharing feedback.

v0.18 turns another classic activity into a full gameplay system: Excavation now depends on player performance just like the new Fishing system, while Hard and Mythic Dungeons become more dangerous through Boss Enrage and the continued expansion of PvE mechanics.