Update v0.17 — Threat & Aggro, Dungeon Changes and Training Ground

v0.17 significantly changes group PvE, monster behavior, and the ways you can test your character.
Main highlights:
- the Threat / Aggro system has been fully reworked — Tanks can now properly hold enemies;
- Dungeons are more stable and challenging, while final bosses are significantly more dangerous;
- a full Training Ground has been added in Alpia for testing damage, healing, and defense;
- Raid and Raid+ rewards have been reworked — the best Boss Boosters now depend on the selected mode and difficulty;
- Target, Party, and crowd-control interfaces have been improved;
- Chat Translation is now faster and more reliable;
- Crafting is faster, with the production limit increased to 9,999 items.
New Threat and Aggro System
Monsters now choose their target based on accumulated Threat.
This is especially important for group PvE and Raids.
Tanks
Characters using a shield generate ×3 Threat from attacks and skills.
A powerful Mage or Archer should no longer pull a monster away from the Tank after only a few attacks.
Provoke
Provoke and Mass Provoke:
- immediately place the Tank at the top of the Threat list;
- force the monster to remain focused on the Tank for the duration;
- prevent damage or healing from stealing Aggro while the effect is active.
Provoke also immediately adds 10,000 Threat.
Taunt duration:
- Provoke — 5 seconds;
- Mass Provoke — 9 seconds.
Threat from Healing
Healing Skills now generate Threat.
The Healer receives Threat equal to 50% of the HP actually restored.
This Threat is distributed between all monsters within 30 meters that are fighting:
- the Healer;
- or the player being healed.
Overhealing does not count.
The following do not generate Threat:
- Potions;
- Vampirism;
- normal HP regeneration.
If a character:
- dies;
- or completely disappears from the monster's sight;
their accumulated Threat is reset.
Threat Meter in Dungeons
Players can now enable a Threat display directly above monsters inside Dungeons.
For each monster, it shows:
- the player currently being attacked;
- each party member's position on the Threat list;
- each player's Threat percentage.
The feature is available to all players and can be enabled in Settings.
Major Dungeon Update
Performance
Dungeon freezes and synchronization problems with large monster packs have been improved.
Monsters and players should no longer:
- run in place;
- suddenly teleport;
- freeze when a large pack is chasing the party.
Chain Aggro
Monsters can now alert nearby enemies.
When one monster notices a player:
- it alerts monsters within approximately 3 meters;
- those monsters can alert others nearby.
Monster packs now engage together more naturally.
Final Bosses
Final Dungeon Bosses are now significantly more dangerous:
- HP ×3
- Damage ×30
Boss support monsters now disappear together with the boss.
For example, when Queen Kaiya dies, Hysterical Kaiya disappears as well.
Raid Experience
In Raid and Raid+, regular monsters no longer grant Experience.
The following still work as before:
- Quests;
- Guild Progress;
- Loot.
Normal Mode continues to grant monster Experience.
Raids Require the Full Party
Raid and Raid+ can now only be started when every Party member has entered the Dungeon.
If someone is missing, the Party Leader sees exactly who has not entered yet.
While the Leader is choosing the mode, other members can:
- browse the available modes;
- inspect Loot;
- check drop chances;
- leave the Dungeon.
The Raid Results window can now be moved with the mouse. Its position is remembered.
Best Boss Boosters — Raid Only
The highest-quality Elite Boss Boosters no longer drop in Normal Mode.
This applies to Boosters for:
- Weapon;
- Armor;
- Archer Armor;
- Mage Armor.
Chance for each Booster:
- Normal — 0%;
- Raid — 0.1%;
- Raid+, Stage 1 — 0.25%;
- each additional Stage adds +0.15%;
- at Stage 30, the chance reaches 4.6%.
The same rule applies to Boss Helpers.
For example, these Boosters can no longer drop from Hysterical Kaiya in Normal Mode.
This rule applies to all 8 Dungeons.
Other Boss and Monster Loot remains unchanged.
Loot Interface
The Loot tab now displays the actual chances for:
- the selected mode;
- the selected Raid+ Stage.
The Target Loot window inside a Raid also shows the correct values for the current Raid.
Night Valley
Damage from the Mini-Bosses Nemesis and Kaiser has been significantly reduced:
- Normal — previously 2340, now 580;
- Raid — previously 3120, now 780.
Their HP and Loot remain unchanged.
Monster Changes
Chess Kingdoms
Knights now move approximately 2× faster.
Rooks
Rooks now attack from range.
They have:
- a normal ranged attack;
- a ranged attack that applies Slow.
The same change applies to the Rooks of Silaris.
New Training Ground in Alpia
Special training targets have been added to the Ranked Arena area.
They allow players to test builds without needing to find specific monsters or other players.
Damage Target
A special target for testing damage.
- accepts all Damage;
- its HP does not decrease;
- useful for testing Skills and Builds;
- no longer uses Evasion.
The only reason you can Miss is your own Miss Chance.
Healing Patient
A friendly target with 1 HP. It cannot be attacked.
You can use it to test:
- Healing Skills;
- Healing Power;
- Light Magic;
- other Healing Bonuses.
After several seconds without receiving healing, its HP returns to 1.
Defense Training
Three training enemies are available for testing Defense, with base damage values of:
- 100
- 1,000
- 10,000
They attack using the same combat calculations as normal monsters.
The following are included:
- Miss;
- Evasion;
- Critical Hit;
- Block;
- Defense;
- Shields.
The full calculation can be inspected in the Combat Log.
Training enemies cannot kill the player.
Additional Defense Trainer
A separate training target attacks everyone standing inside its red area once per second.
Its base damage is 5% of Maximum HP.
Defense and Shields reduce the damage.
This trainer also cannot kill the player.
The boundary of its attack zone is marked by a red visual barrier.
Training Area and City Rules
Training targets can be attacked even though the Training Ground is located inside the city.
PvP between players is still disabled there.
The training targets do not participate in Ranked Arena matches.
Their names are translated into the selected game language.
Improved Target Highlighting
Selected targets are now easier to identify.
Square brackets appear around the target's name:
- red — Enemy;
- green — Ally.
This feature can be disabled in Settings.
In the Party Window, the currently selected party member is also highlighted with a frame.
When hovering over another player, the cursor becomes purple, making it clearer that the character can be selected.
Party Damage Numbers
While in a Party, you can now see:
- damage dealt by allies to monsters;
- damage dealt by monsters to allies.
Floating Damage Numbers no longer disappear underneath:
- character names;
- Titles;
- Guild Names.
Crowd Control Indicator
When your character is affected by strong crowd control, a large indicator is displayed.
Supported effects include:
- Stun;
- Freeze;
- Sleep;
- Fear;
- Silence.
The indicator shows:
- Icon;
- effect name;
- remaining duration.
Three display modes are available:
- a frame below the character;
- text above the character's head;
- completely disabled.
The indicator can also be moved and resized through the Interface Editor.
Improved Chat Translation
Chat Translation is now faster and significantly more reliable.
Fewer Translation Failures
Previously, some messages — especially Arabic messages — could remain marked as Translation Failed.
The system now uses a faster primary translator together with a backup translator.
If the first service:
- takes too long;
- is overloaded;
- returns an error;
the message is automatically sent to the second one.
Faster Translation
In most cases, translations now appear within approximately 1–2 seconds.
Retry
If a translation still fails, a new option appears: Retry.
After clicking it, the message displays Translating... and a new translation request is sent.
More Accurate Retry
Retry uses a stronger translation system that handles the following more accurately:
- dialects;
- gaming slang;
- transliteration;
- typos.
Partial Translation
If a message is successfully translated into only some languages:
- completed translations are shown immediately;
- missing translations continue processing separately.
Crafting
Crafting is now much more convenient for mass production.
Up to 9,999 items can now be crafted in a single batch. Previously, the maximum was 99.
Each item is also crafted approximately 2× faster.
Skill Bar
Right-clicking no longer removes a Skill or Item from a Skill Bar slot.
To clear a slot:
- drag its contents outside the Skill Bar.
This reduces accidental removal during gameplay.
Fixed Time of Day
If the Day / Night Cycle is disabled, you can now choose the exact time of day.
Setting: Settings → Display → Fixed Time of Day
Any time can be selected between 00:00 and 23:55.
Previously, disabling the Day / Night Cycle always used a daytime setting.
Login and Display Fixes
Switch Character
The Switch Character option no longer closes the game.
It now correctly returns you to the Character Selection screen.
Disconnects
When disconnected from the server, the game no longer closes without explanation.
Instead, the Login Screen opens and displays the reason for the disconnection.
Borderless Fullscreen
The game now switches to Borderless Fullscreen for existing players as well, not only new accounts.
This happens once after the update.
If you prefer Windowed Mode: Esc → Settings → Display → Windowed
Your selected mode will then be saved.
Other Fixes
- messages such as “Need Healing!” no longer overlap character names, Titles, or Guild Names;
- Training Targets now work correctly inside the city area;
- Party and Target interfaces now make the currently selected target easier to identify.
Thank you to everyone who continues testing Raids, Dungeons, Army Battle, and the new gameplay systems.
v0.17 makes group PvE significantly deeper: Threat and Aggro now have a real purpose, Tanks can properly control enemies, Healers need to consider the Threat generated by healing, and the more challenging Raid and Raid+ modes provide stronger reasons to build proper groups and continue improving your character.