29.9.2026

Update 0.9 — Fixes and Improvements

Miss and evasion, invulnerability while frozen, working equipment properties, inventory sorting, hide interface, chat links, a Community window with acquaintances, allies on the map and much more.
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Update v0.9 brings a large set of improvements to combat, pets, interface, chat, inventory, guilds, and social systems.

Enhancement

  • Materials and protection items can now be removed from the enhancement window by clicking their slot again.
  • Enhancement stones can be removed with right-click.
  • Left-clicking the stone slot still opens the list of compatible stones.
  • Selected materials cannot be changed while an enhancement attempt is in progress.

Pet Laboratory

  • Added a warning when a synthesis booster is unnecessary.
  • If the second pet already has a sufficient level, the game now warns you that the booster will still be consumed.
  • The warning is shown for both regular synthesis and synthesis maps.

Healer — Shock Wave

  • First, Second, and Third Shock Wave now restore health equal to 100% of the damage dealt, increased from 25%.
  • Healing is calculated separately for every enemy hit.
  • The more targets caught by the wave, the more health the healer restores.
  • The skill's damage and area of effect remain unchanged.

Skill Fixes

Support Mage

  • Haste can now be cast on a selected ally.
  • If no ally is selected, the skill is cast on the mage.
  • Purification now works according to its description:
    • removes the most recently applied positive effect from an enemy;
    • restores 1–5% HP to the caster for the removed effect;
    • no longer deals damage.
  • Powerful Earthquake no longer requires a selected target and hits enemies around the character.

Area Skills

The following abilities no longer require a selected target:

  • Blood Will
  • Mass Provocation
  • Blade Whirlwind
  • Circular Strike
  • Ankle Strike
  • Meteor Storm
  • Sand Trap
  • Electric Shock
  • Release of Darkness

Freeze

  • Targets frozen by Water Pillar or Ice Seal are now completely invulnerable until the freeze ends.
  • While frozen:
    • basic attacks deal no damage;
    • skills deal no damage;
    • poison and bleeding do not deal damage;
    • new effects cannot be applied.
  • The same rules apply in PvP.

Pets

  • Fixed pet progression after evolution:
    • experience is gained correctly again;
    • level and growth limits are preserved properly.
  • Evolution now correctly transforms pets into their evolved form where one exists.
  • Fixed pets that previously stopped gaining experience after evolution.
  • Synthesis and evolution now display a result window showing:
    • resulting pet;
    • rank;
    • rarity;
    • level.
  • Large experience rewards are now correctly distributed across multiple levels.
  • The experience bar can no longer display values such as 369%.
  • Small pet bonuses are no longer rounded down to zero.
  • Pets can now be switched with a single action:
    • summoning another pet automatically replaces the currently summoned one.
  • In the growth window, a summoned pet is shown in gray with a tooltip explaining that it must first be dismissed.

Strong Monster Balance

  • Monster damage now depends more heavily on the level difference between the monster and your character.
  • Monsters at your level or within 1–2 levels deal normal damage.
  • Monsters 3 levels higher deal approximately 2.5× damage.
  • At a difference of 4 levels or more, the damage multiplier matches the level difference:
    • +4 levels — ×4;
    • +10 levels — ×10.
  • This applies to both basic attacks and monster skills.
  • Character defense continues to reduce the resulting damage.

Melee Combat

  • Fixed the first hit after automatically running toward a distant target.
  • The character now:
    • runs into range;
    • properly stops;
    • then performs the first attack.
  • The same fix applies to both monsters and duel opponents.

Cross-Map Quests

  • Fixed quests where the second group of monsters is located in a neighboring world.
  • After completing the first objective, auto-run now guides the character toward the correct world entrance.
  • The quest list now shows the world containing the next objective.
  • The quest marker appears on the map after entering the correct world.

Ranged Weapons

  • Arrows are now visible in the character's hand only while using:
    • a bow;
    • a crossbow;
    • a ballista.
  • Switching to a sword, spear, staff, fishing rod, or another weapon automatically hides the arrow.
  • Other players now see this correctly as well.

Miss and Evasion

Combat now includes two full combat stats:

  • Miss Chance
  • Evasion Chance

Both affect basic attacks and skills.

Evasion

  • Evasion now scales much more noticeably with Dexterity.
  • Additional evasion can come from:
    • Evade;
    • Increase Evasion;
    • pets;
    • equipment properties.
  • The equipment property Evasion Chance now works correctly.

Miss Chance

  • With no Luck, the base miss chance is 5%.
  • Every point of Luck reduces it.
  • At 250 Luck, miss chance reaches zero.

Monsters

  • Monsters have a 5% chance to miss attacks against players.
  • Monsters also have a 5% chance to evade your attacks.
  • The combined chance for an attack to fail is capped at 60%.
  • Combat feedback now clearly distinguishes:
    • an attacker missing;
    • the target evading.
  • The same information is displayed in the combat log.
  • Your own values can be viewed in the character window with detailed tooltips.

Character Death

  • Other players' deaths are now correctly visible to everyone nearby.
  • Dead characters no longer remain visually standing on other players' screens.
  • If you arrive after someone has already died, the character is immediately shown lying on the ground.
  • Revived characters correctly stand up for everyone after using a Resurrection Scroll or when an Arena match ends.

Equipment Properties

A number of equipment properties that previously had no effect are now fully functional.

Elemental Damage

The following properties now increase damage from matching skills:

  • Fire
  • Water
  • Earth
  • Elemental
  • Light
  • Dark

Weapon Critical Damage

Critical damage bonuses now work for:

  • one-handed swords;
  • spears;
  • two-handed swords;
  • crossbows;
  • bows;
  • ballistas;
  • staffs.

Additional Effects

  • Additional Effect Chance now increases the chance of:
    • stun;
    • sleep;
    • poison;
    • other skill effects.

Magic Shields

  • Magic Shield increases the strength of your protective shield.
  • Magic Shield Duration increases how long the shield remains active.

Additional Properties

The following properties now also work correctly:

  • chance for enemy critical attacks to become normal hits;
  • Nightmare Damage;
  • Sea Damage;
  • Christmas Damage;
  • Pure Love Damage;
  • mana regeneration outside combat;
  • Shield Block Rate.

Pet Incubators

  • Incubator tooltips now show the chance of successfully hatching a pet.
  • Base chances:
    • regular Incubator — 10%;
    • Large Incubator — 20%;
    • Superior Incubator — 100%;
    • Gift of Diju Incubator — 100%.
  • A hatching booster adds +30% to the incubator's success chance.
  • Tooltips also explain that both the egg and incubator are lost if hatching fails.

Interface

  • Tooltips now appear faster — after 0.3 seconds instead of 0.5.
  • Moving the cursor quickly across items no longer causes tooltips to constantly flash on screen.

Hide Interface

  • Added Alt+X to completely hide the game interface.
  • This hides:
    • HP/MP bars;
    • skill bars;
    • minimap;
    • windows;
    • chat;
    • player names and titles.
  • Press Alt+X again or Esc to restore the interface.
  • While the interface is hidden, you can still:
    • move;
    • fight;
    • use skills.
  • The hotkey can be changed in the control settings.

Chat Bubble Above Characters

  • Chat bubbles above characters can now be completely disabled.
  • Three text sizes are available:
    • small;
    • medium;
    • large.
  • The bubble automatically adjusts its size to match the selected text size.

Clock Below the Minimap

  • A new clock line has been added below the minimap showing:
    • your local time;
    • in-game time.
  • On smaller resolutions, the clock automatically hides when its space is needed by other windows.

New Character Starting Location

  • New characters now begin in the Alpia square, near the mentors and combat officer.
  • Important NPCs for the first steps of the game are now located close to the starting point.

Inventory Sorting

  • Added a Sort button to the inventory.
  • Identical items are automatically combined into stacks.
  • Items are moved toward the beginning of the inventory, leaving free slots at the end.
  • Sorting order:
    • equipment;
    • costumes;
    • all other items.
  • Within each category, sorting considers:
    • item type;
    • quality;
    • level;
    • enhancement;
    • condition.
  • Items with different enhancement levels, properties, stones, durability, or expiration times are never merged together.

Pinned Quests

  • The pinned quest list has been moved below the minimap.
  • It can be collapsed into a single line.
  • Its position and collapsed state are remembered.
  • The list automatically hides when important interface windows are open so it does not cover them.
  • If you manually move it, it remains in the selected position.
  • After turning in a pinned quest, another active quest automatically takes the free slot.

Guilds

  • The guild member list now displays each player's army affiliation:
    • Light;
    • Darkness.
  • The location column now also shows when an offline player was last online.
  • Examples:
    • 15 min ago;
    • 3 h ago;
    • 2 days ago.
  • The tooltip shows the exact last login date and the player's army.

Personal Shops

  • The minimum level required to open a personal shop has been increased to 12.
  • Shop opening status now immediately displays the result.
  • Fixed movement while a personal shop is open — the seller now remains in place.

Controls

  • In Old Movement mode, holding the right mouse button while running now turns the character together with the camera.

World

  • Fixed characters getting stuck in water near steep riverbanks.
  • Characters can now properly climb back onto land from rivers and channels.
  • Mounts no longer sink below the water surface over uneven terrain.

Combat

  • Fixed monster movement animations when they begin chasing after being hit by a ranged spell.
  • Aid Range now also works with ballistas.

Allies on the Map

The world map and minimap now display:

  • party members — green;
  • friends — pink;
  • guild members — blue.

In addition:

  • All matching players in the same world are visible across the entire map.
  • If a player belongs to multiple categories, priority is:
    • party;
    • friend;
    • guild.
  • Players automatically disappear from the map after logging out or moving to another world.
  • These colors have also been added to the map legend.

Target Frame

  • When another player is selected, their class icon is now displayed in the target frame:
    • warrior;
    • archer;
    • mage.
  • Your own class icon is also shown when targeting yourself.
  • Monster target frames remain unchanged.

Chat Update

Channels

  • The old Shout channel has been renamed to Global:
    • it is still visible to the entire server;
    • command: /s.
  • Added a new local Shout channel:
    • it is visible to every player on your current map;
    • command: /y.

Chat Links

While writing a message, hold Alt and click on:

  • an item;
  • a skill;
  • a monster;
  • a location on the map.

A clickable link will be inserted into the message.

  • Item links use the item's rarity color and display its enhancement level.
  • Hovering over a link displays a detailed tooltip.
  • Clicking a location link opens the map and marks that location.

Chat Improvements

  • Your own messages now have a distinct background, making them easier to find.
  • Message text can be selected with the mouse and copied using Ctrl+C.
  • Every message displays its time.
  • Older messages also display the date.
  • Message timestamps can be disabled in the settings.
  • When logging in, you can see the last 50 messages that were visible before you logged out.

Anti-Spam

  • Two consecutive messages can be sent immediately.
  • Sending messages too quickly activates a short cooldown.
  • Each chat channel has its own cooldown, so activity in one channel does not prevent you from using another.

Adaptive Interface Scaling

  • The interface now automatically adapts to the size of the game window.
  • Elements become larger on bigger displays and more compact in smaller windows.
  • Scaling updates immediately when:
    • resizing the window;
    • maximizing it;
    • switching to fullscreen.
  • The Window and Text Size setting remains available for additional adjustment.

Community Window

Pressing U now opens a full Community window with three tabs.

Friendship

The existing friendship system is now located here:

  • relationship level;
  • closeness;
  • Golden Apple;
  • friendship skills.

Acquaintances

A new acquaintance list has been added.

  • You can send another player an invitation to become acquaintances.
  • The invitation remains active for 30 seconds.
  • Each acquaintance displays:
    • online status or last online time;
    • class;
    • level;
    • current or last known location;
    • guild;
    • army.
  • Quick actions are available:
    • Whisper;
    • Invite to Party;
    • Inspect;
    • Remove.
  • You can inspect an acquaintance's equipment even when they are on another map.
  • You can have up to 50 acquaintances.
  • Removing an acquaintance removes the connection for both players.

Nearby Players

  • Added a list of all players currently on your map.
  • From this list you can quickly:
    • whisper to a player;
    • invite them to your party.

Thank you to everyone who continues testing the game and sending bug reports and suggestions. A large part of the changes in v0.9 was made directly based on your feedback.