27.9.2026

Fixes and Improvements v0.2

No cooldown on the Resurrection Scroll, charges decay one at a time, weight up to 100 %, gem insertion, shops, buffs, enhancement visuals on others and a Logs tab in chat.
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A new set of fixes and improvements has been prepared based on your bug reports and suggestions.

Items and Inventory

  • Removed the cooldown from the Resurrection Scroll.
  • Changed charge decay behavior: now only 1 charge is removed every 30 seconds instead of resetting all accumulated charges at once.
  • Improved the display of items that cannot be used by the current character:
    • a red overlay is shown on top of the item icon;
    • the item quality indicator remains visible above the overlay.
  • Fixed the icon display in the gem insertion interface — it no longer breaks the slot frame.
  • Fixed the slot state after inserting or upgrading a gem: you no longer need to click the gem again when it is already visually inserted.
  • Improved the gem insertion interface:
    • clicking the “+” on an empty slot now opens a list of compatible gems;
    • available gems can be selected directly;
    • gems you do not own are shown grayed out with a quantity of 0.

Character Weight

  • When weight is above 70 %, automatic HP and MP regeneration still stops.
  • When weight is above 90 %, restrictions related to auto-attacks remain in place.
  • However, characters can now buy and pick up items until reaching 100 % weight capacity.

Shops

  • When purchasing multiple items, the shop now displays the total final price instead of showing only the price of a single item.
  • Fixed player shop opening: shops now open with a single click.
  • Added proper framing for the shop name.
  • Reduced the text size in the shop action log.

Buffs and Visual Effects

  • Fixed repeated buff visual effects:
    • regular buffs now play their effect once when applied;
    • persistent visual effects remain only for abilities where they are actually needed, such as certain protective shields.
  • Fixed enhancement visuals on equipped items: upgraded equipment effects are now visible on other players as well.
  • Fixed character nameplate positioning after changing distance: the nickname, frame, and additional information no longer shift upward after a character leaves visibility range and appears again.

Combat Abilities

  • Fixed ability usage when the target is outside skill range:
    • the character now correctly runs toward the target;
    • the ability should no longer get interrupted after reaching the required distance;
    • the skill is cast only after movement has properly finished.

Chat

  • System messages have been moved to a separate Logs tab.
  • This tab now contains action and system notifications such as failed actions, trade confirmations and other similar system messages.

Thank you to everyone who continues to submit bug reports and suggestions. A large part of these changes was made directly based on your feedback.