3/10/2026

Update v0.15 — Interface Editor, Guild Progression & Major PvP Update

A full Interface Editor and up to 6 Skill Bars with custom keybinds; Guild Tasks, Achievements and Rating; Guild Search and Applications; redesigned Skill Tooltips; a Loot tab for Dungeons; multi-hit skills now land each hit in time with the animation; a large package of PvP and Army Battle fixes.
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v0.15 is a major update focused on interface customization, Guild progression, and combat improvements.

Main highlights:

  • added a full Interface Editor — move and resize almost every element on the screen;
  • the number of Skill Bars has been increased to 6, each with its own size, layout, and keybind settings;
  • added Guild Tasks, Guild Achievements, and Guild Rating;
  • added a full Guild Search and Application system;
  • Skill Tooltips have been completely redesigned;
  • a large package of PvP and Army Battle changes has been added;
  • multi-hit abilities now deal each hit at the correct moment in the animation instead of all at once;
  • Dungeons now have a detailed Loot tab showing possible drops and drop chances;
  • combat numbers, equipment windows, status effects, and other interface elements have been improved.

Full Interface Editor

A new option has been added to the Esc menu: Edit Interface.

Almost the entire game interface can now be customized.

You can move and resize:

  • Character Frame and status effects;
  • Target Frame;
  • Minimap and clock;
  • Main Menu;
  • Skill Bars;
  • Experience Bar;
  • Cast Bar;
  • Chat;
  • Combat Log;
  • Pet Frame;
  • Quest Tracker;
  • Party Frames;
  • Friend Frames.

Each element can be scaled from 50% to 200%.

Elements can be moved:

  • freely;
  • using a grid with a configurable step size.

After editing, you can:

  • save the layout;
  • cancel your changes;
  • reset everything to default.

If an element is placed near the edge of the screen, it stays attached to that edge when the game window size changes.

Up to 6 Skill Bars

You can now have up to 6 Skill Bars.

Each bar can be configured independently.

You can choose:

  • from 1 to 12 slots;
  • the number of slots per row;
  • horizontal layout;
  • vertical layout;
  • grid layout;
  • spacing between slots.

Each Skill Bar can also be moved and scaled separately.

The Main Menu is no longer attached to the Skill Bars and can be placed anywhere on the screen.

If you remove a Skill Bar or reduce its number of slots, the skills stored there are not deleted. If you restore the slots later, their contents return.

Custom Keybinds

The Interface Editor now includes: Assign Keys.

Click a slot and assign:

  • a normal key;
  • Ctrl + key;
  • Shift + key;
  • Alt + key.

Right-clicking removes the assigned key.

Guild Tasks and Rating

Guilds now have their own shared progression system.

All members contribute together toward:

  • Daily Tasks;
  • Weekly Tasks;
  • permanent Achievements.

Progress is shared across the entire Guild.

When a task is completed, the Guild immediately receives:

  • Guild Rating;
  • Guild Points;
  • Gold deposited into the Guild Bank.

Daily Tasks

Daily Tasks reset every day at 03:00 UTC.

Examples include:

  • kill 1,000 monsters;
  • catch 10 fish;
  • complete 15 successful excavations;
  • complete 10 quests;
  • kill 3 bosses;
  • craft 5 items;
  • complete a Dungeon;
  • complete 5 successful enhancements.

Weekly Tasks

Examples include:

  • kill 5,000 monsters;
  • catch 100 fish;
  • complete 100 excavations;
  • kill 20 bosses;
  • complete 7 Dungeons;
  • win 15 Ranked Arena matches;
  • defeat 30 enemies in Army Battle;
  • gain 20 total character levels across Guild members;
  • contribute 10,000 Activity Points;
  • complete 60 quests.

Guild Achievements

Long-term achievements have also been added.

Examples include:

  • 100,000 and 1,000,000 monsters defeated;
  • 100 and 1,000 bosses defeated;
  • 1,000 and 10,000 fish caught;
  • 100 Dungeons completed;
  • 300 Arena victories;
  • 500 Army Battle kills;
  • 500 crafted items;
  • reach 20 and 50 Guild members;
  • reach Guild Level 5 and 10.

Boss Achievements

Dedicated achievements are available for defeating:

  • Wolf Boss Ibrako;
  • Queen Kaiya;
  • Black Eagle;
  • Agnis;
  • King Spade;
  • Sphinx King;
  • Evil Dragon Enkidu;
  • Grim Reaper;
  • Aegir.

For the kill to count, the party must contain at least 5 members of the same Guild.

Rewards

Typical reward ranges:

Daily

  • 5–10 Guild Rating;
  • 1,000–2,000 Guild Points;
  • 10,000–30,000 Gold.

Weekly

  • 30–50 Guild Rating;
  • 5,000–15,000 Guild Points;
  • 100,000–300,000 Gold.

Achievements

  • up to 1,000 Guild Rating;
  • up to 500,000 Guild Points;
  • up to 5,000,000 Gold.

Guild Ranking

The Guild window now displays:

  • your Guild Rating;
  • your Guild's ranking position;
  • a new Tasks tab;
  • progress and rewards for every task;
  • time remaining until Daily and Weekly resets.

A new leaderboard has also been added: Top 20 Guilds.

Completed tasks are automatically recorded in the Guild Log.

Guild Search and Applications

The Guild recruitment system has been significantly expanded.

If your character is not currently in a Guild, pressing G now opens Guild Search.

The list shows:

  • Guild flag;
  • name;
  • Guild Level;
  • member count;
  • leader;
  • whether recruitment is open.

Search Filters

You can search by:

  • part of the Guild name;
  • Guild Level;
  • Guilds currently accepting applications.

With the last filter enabled, only Guilds that:

  • have recruitment open;
  • have available member slots;
  • accept your character level;

will be shown.

Guild Applications

Select a Guild, read its description, and submit an application.

You can optionally include a short message about yourself.

You can have up to 5 active applications at the same time.

Each application remains active for up to 14 days.

You can withdraw it at any time.

Joining While Offline

Guild officers can now accept your application even if you are offline.

The next time you log in, your character will already be a member of that Guild.

Recruitment Tools for Leaders and Officers

A new tab has been added to the Guild window: Recruitment.

Here you can configure:

  • Guild description;
  • whether recruitment is open;
  • minimum character level;
  • pending applications.

Each application has:

  • Accept
  • Decline

The number of waiting applications is shown directly on the tab.

New Permission — Manage Recruitment

Guild Leaders can assign a new permission: Manage Recruitment.

It allows selected ranks to:

  • edit recruitment information;
  • accept applications;
  • decline applications.

New Guilds automatically give this permission to Officers.

For existing Guilds, the Leader must assign it manually.

The Guild Log also records:

  • who accepted an application;
  • who changed recruitment settings.

When a character joins any Guild, all other pending applications are automatically cancelled.

New Skill Tooltips

Skill Tooltips have been completely redesigned.

Instead of several lines of plain text, skills now use a detailed information card.

Main Information

The top section displays:

  • icon;
  • skill name;
  • skill level, for example 2 / 5;
  • skill type:
    • Active;
    • Passive;
    • Automatic;
  • element.

Skill Values

The tooltip displays:

  • Mana Cost;
  • Cooldown;
  • Cast Time;
  • Range;
  • Radius;
  • Target;
  • number of hits.

These values are calculated specifically for your current character.

Bonuses affecting:

  • Mana Cost;
  • Cooldown;
  • Range;
  • Cast Speed;

are included automatically.

If a value is better than the base value, it is displayed in green.

If you do not have enough:

  • Mana;
  • Spirit Charges;

the requirement is displayed in red.

Spirit Charges

The tooltip now clearly shows:

  • which Spirit Charges the skill consumes;
  • which Spirit Charges it generates.

They are represented using colored spheres.

Conditions

Special requirements are displayed separately.

For example:

  • Only while Stealthed;
  • Only outside Combat.

Next Skill Level

Inside the Skill Window, you can also see what will change at the next level:

  • Damage;
  • Mana Cost;
  • Cooldown;
  • Range.

The same tooltip card appears when hovering over a Skill link in Chat.

Dungeons — New Loot Tab

A new button has been added to the Dungeon mode selection window: Loot.

It shows everything that can drop inside the selected Dungeon.

Loot is divided into:

  • Boss;
  • Mini-Bosses;
  • Monsters.

For every item, the interface displays:

  • icon;
  • quality-colored name;
  • drop chance per kill.

Hovering over an item shows:

  • exactly which monster drops it;
  • the exact drop chance.

Dungeon mode cards are also clearer now.

Normal

  • monsters respawn;
  • their loot can be farmed repeatedly;
  • the boss is summoned using Summoning Stones.

Raid

  • every monster can only be killed once;
  • the main boss appears automatically after all Mini-Bosses are defeated;
  • Summoning Stones are not required.

Raid+

  • follows Raid rules;
  • has a time limit;
  • additionally grants Dungeon Rating and unlocks the next difficulty level.

The old Low / Medium / High Loot labels have been removed because drop chances are currently the same across all modes.

Multi-Hit Skills

Abilities with multiple hits now deal damage at the correct moment in their animation.

Previously, all hits could be applied at once at the beginning of the skill.

This affects:

  • Jump Slash;
  • Roundhouse Hit;
  • Rising Dragon;
  • Repeated Hit;
  • Cross-Cut;
  • Starlight Slash;
  • Barrage;
  • Continuous Shot;
  • Wind Blade.

The Cast Bar now displays a separate marker for every hit.

The same applies to the waves of:

  • Meteor Storm;
  • Grand Earthquake.

Interrupting Between Hits

A multi-hit skill can now be interrupted after its first hit.

If the character is:

  • stunned;
  • put to sleep;
  • feared;
  • frozen;
  • silenced;

the remaining hits are cancelled.

The Cooldown continues and the Mana remains spent.

If the player moves after the first hit, the remaining hits are also cancelled.

Miss and Evasion are calculated separately for every hit.

Additional skill effects, such as the Stun from Jump Slash, are applied on the final hit of the sequence.

The Combat Log now also records who interrupted whose skill.

Major PvP Update

Following Army Battle testing, a large number of PvP issues have been corrected.

Player vs Player Damage

Skill Damage calculations against other players have been fixed.

Skills no longer deal several times more damage than intended.

This was especially noticeable with:

  • Crossbow;
  • Spear;
  • One-Handed Sword.

Also:

  • Defense can no longer drop below zero;
  • multiple Defense reduction effects cannot push it below 0;
  • multi-hit abilities no longer lose almost all of their damage due to incorrect Defense calculations;
  • Shields now block Skills as well as Basic Attacks.

Unbreakable Shield now correctly works against abilities.

PvP — Skills

Provoke

Provoke and Mass Provoke now work against players.

While affected, the target:

  • runs toward the provocateur;
  • attacks them with Basic Attacks;
  • cannot change target;
  • cannot use Skills.

Survival Master

It can now be used on yourself without selecting a target and grants immunity to physical damage.

Armor Destruction and Amplified Damage

These effects now stack correctly on players.

The current number of stacks is shown on the effect icon.

Resurrection Skills

Spirit Preservation and Reanimate can now offer resurrection after death during Army Battle.

Last Chance

Last Chance can no longer be accidentally overwritten by your own Ice Shield.

Ice Block and Invulnerability effects also cannot be manually removed before they expire.

Stealth

Several Stealth issues have been fixed:

  • taking damage breaks Stealth;
  • Mine Trap damage also reveals the character;
  • the Cover icon disappears correctly after being revealed;
  • switching from one Stealth effect to another no longer briefly reveals the character to enemies;
  • the empty Movement Speed 0% icon has been removed.

Grenades

For:

  • Grenade;
  • Fragmentation Grenade;

other players can now see:

  • the projectile flight;
  • the explosion.

For Time Bomb, the planted bomb is now visible above the target.

Army Battle

Several faction interaction issues have been fixed.

  • Resurrection Scroll and Resurrection can no longer revive enemies.
  • Healing and Buffs cannot be applied to players from the opposing Army.
  • The Army List and Battle Results windows no longer prevent character movement.
  • Capture Crystals now provide clear messages explaining why a point cannot be captured.
  • If a point cannot currently be captured, the character no longer runs toward the Crystal unnecessarily.
  • Players cannot log out while under Invulnerability to avoid giving kill points — the character remains on the battlefield until the effect ends.

Potions

The shared Cooldown has been removed from buff potions.

For example:

  • HP;
  • Attack;
  • Defense;
  • Attack Speed;
  • other Buff Potions.

They can now be used one after another.

The same potion can also be used before the current effect expires — its duration simply restarts.

Powerful potions from Technologies of Flamio and Aquaton now work only:

  • in Army Battle;
  • in the Mine.

Auto-Attack After Skill

A new control setting has been added: Auto-Attack After Skill.

It can be disabled if you do not want automatic attacks after abilities to immediately break:

  • Sleep;
  • other crowd-control effects.

Sleep Skills now automatically stop the current Auto-Attack.

Improved Combat Numbers

Floating Combat Text has been made more consistent.

Your Damage

All damage dealt by you is now displayed in white:

  • Basic Attacks;
  • Skills;
  • Poison;
  • Bleeding;
  • other Damage over Time.

Damage Taken

All incoming damage is now displayed in red:

  • Basic Attacks;
  • Skills;
  • Critical Hits.

Enemy Critical Hits no longer use a separate orange color.

Miss and Evasion

If you miss or the target evades your attack:

  • the message is white above the target.

If an enemy misses or you evade:

  • the message is red above your character.

INTERRUPTED

If you interrupt an enemy ability: INTERRUPTED appears in white.

If your ability is interrupted: INTERRUPTED appears in red above your character.

Healing

Healing is now displayed as a green number above the character.

This includes:

  • your own healing abilities;
  • healing received from another player;
  • HP Potions.

The same rules are used everywhere:

  • PvE;
  • Duel;
  • Arena;
  • Army Battle.

New Main Menu Icon Style

A third Main Menu icon style has been added: Frameless.

It uses the same new artwork but without the decorative frame.

You can now choose between:

  • New
  • Frameless
  • Old

The setting is available under: Esc → Settings → Interface → Main Menu Icons.

It can also be selected during the game's interface introduction.

The Skills icon currently still uses a frame even in Frameless Mode.

Inventory & Equipment

The equipment layout has been changed to more closely match the original game.

Armor and Costume slots are arranged according to their corresponding body parts.

Empty equipment slots now show grey silhouettes for:

  • Helmet;
  • Necklace;
  • Gloves;
  • Armor;
  • Boots;
  • Rings;
  • Pants;
  • Weapon;
  • Shield;
  • Arrows;
  • Cape;
  • Accessories.

It is now immediately clear which item belongs in each slot.

The same layout is used when Inspecting another character.

Display and Resolution

The game now launches by default in Borderless Fullscreen.

This allows faster switching between the game and other applications.

The number of available window resolutions has increased from 7 to 16.

New options include:

  • 1024×720;
  • 1280×800;
  • 1440×900;
  • 1680×1050;
  • 1920×1200;
  • 2560×1080;
  • 3440×1440.

Monster Balance

Excessive damage from two enemies has been corrected.

Hepperbine — Alpen Dungeon

Damage reduced by 5×.

Previously, the Mini-Boss could kill a same-level character with a single Critical Hit.

Gate Keeper — Inferion

Damage also reduced by 5×.

Previously, even a normal attack could deal more than 15,000 damage through armor.

Other Interface Improvements

  • new Status Effects are added from the edge of the effect list instead of appearing in the middle;
  • long-duration Premium Effects are grouped into a single slot;
  • negative effects without their own artwork now use the icon of the Skill that applied them;
  • red error notifications are now smaller and no longer cover the center of the screen;
  • the Spirit Panel has been moved to the top of the screen, to the left of the Minimap.

Thank you to everyone who participated in Army Battle testing and continues sending detailed reports and suggestions.

v0.15 greatly expands interface customization, gives Guilds a full shared progression and ranking system, and significantly improves PvP mechanics ahead of the next stages of Army Battle and other competitive content.