1‏/10‏/2026

Fixes and Improvements v0.13

Hunt quests no longer ask for more than 15 monsters of one type, with the experience moved into the quest reward; up to 9 characters per account; 215 premium items now work; improved Raids, auto-attack, skill usage, and Party, Friendship and Guild interfaces.
هذا الخبر متاح حاليًا بلغة أخرى فقط.

Update v0.13 significantly changes character progression and everyday gameplay.

Main highlights:

  • hunt quests have been massively reworked — no more quests asking you to kill 30, 50, or even 100 of the same monster;
  • the number of characters per account has been increased from 3 to 9;
  • 215 premium items are now fully functional, including buffs, experience items, pet items, storage upgrades, mount items, and more;
  • Raid behavior and dungeon re-entry have been improved;
  • auto-attacks and skill usage have been refined;
  • Party, Friendship, Guild, and social interaction interfaces have been improved.

Major Quest Rework

All monster-hunting quests have been reviewed.

Previously, many of them required killing dozens of the same monster — sometimes 50 or even 100 of a single type.

Now:

  • no quest requires more than 15 monsters of the same type;
  • 660 out of 984 quests were changed;
  • required kill counts now vary from quest to quest:
    • some require 3 monsters;
    • some 9;
    • some 14;
    • the overall range is now 2 to 15.

Quests are now shorter and less repetitive.

No Experience Lost

All experience that would previously have been earned from the removed extra kills has been added directly to the quest reward.

The result:

  • less repetitive grinding;
  • the same or better overall experience gain.

Average quest experience rewards have increased by approximately 1.45×.

By the Numbers

Previously, completing all affected quests required killing:

30,678 monsters

Now:

9,423 monsters

Already Accepted Quests

If you already have an affected quest in your journal:

  • you do not need to abandon or accept it again;
  • your existing progress is preserved;
  • if you have already killed enough monsters for the new requirement, the quest will immediately be ready to turn in after logging in.

Quest descriptions have also been updated to match the actual requirements.

Up to 9 Characters per Account

The number of available characters on one account has been increased:

  • previously — 3;
  • now — 9.

You can now experiment with more classes and builds without deleting existing characters.

Premium Items Are Now Functional

Most premium items previously existed in the game but did not provide their described effects.

Now 215 premium items are fully functional.

During testing, they are temporarily available from Lala the Organizer in Alpia.

Character Buffs

Potions now work for increasing:

  • Attack;
  • Magic Attack;
  • Defense;
  • Magic Defense;
  • maximum HP;
  • maximum MP;
  • all six primary stats;
  • reduced mana consumption;
  • attack speed.

Experience and Loot

The following now work:

  • Experience Potions;
  • Drop Potions;
  • Excavation Potions.

The stacking Experience Potion can be stacked up to 3 times.

Elite Potions

Five types of Elite Potions now work:

  • 1-day versions;
  • 30-day versions.

Soul Protection

  • While this effect is active, death no longer causes experience loss.

Experience Management

The following are now functional:

  • Experience Block;
  • Level Potion.

Pets

The following pet-related items now work:

  • full pet satiety;
  • double pet experience;
  • Permanent Incubator;
  • Elite Pet Food;
  • Breakthrough Talisman.

Mounts

  • Mount Speed Potions are now functional.

Inventory and Storage

The following now work:

  • maximum weight increase;
  • storage expansion;
  • Storage Summoning Scroll.

The scroll opens your storage for 10 minutes without requiring a storage NPC.

Other Items

Also functional now:

  • full skill reset;
  • Repair Kit;
  • three types of healing potions;
  • Permanent Return Scroll.

Temporary Effect Behavior

Short-duration effects measured in minutes or hours only count down while your character is online.

Long-duration effects measured in days continue according to real calendar time.

  • Death does not remove active effects.
  • Effects of the same type do not stack.
  • A stronger effect replaces a weaker one.
  • You cannot use an equal or weaker version while a stronger effect is active, and the item is not consumed.

Active effects are displayed:

  • in the status panel;
  • with the item's icon;
  • with remaining duration.

Other players' effects can also be seen:

  • in the target frame;
  • in the Party frame.

Before irreversible actions such as:

  • full skill reset;
  • using a Level Potion;

the game asks for confirmation.

Dungeons and Raids

Mode Selection

Dungeon mode for a party is now selected only by the party leader.

Other members entering the dungeon see a waiting message.

When the leader starts a Raid:

  • all party members waiting at the entrance automatically enter together.

If the leader selects Normal mode:

  • the waiting window closes automatically for the other members.

Raid Membership

Raid participants are locked in when the Raid starts.

  • A participant can leave the Raid and return later.
  • A player who joins the party after the Raid has already started cannot enter that active Raid.

If a participant returns to the dungeon while their party's Raid is still active:

  • they no longer see the mode selection;
  • instead, they see information about the active Raid;
  • a Join button is available.

Combat

Skill Usage

A skill is no longer interrupted simply because the target moves away during the cast.

It is enough for the target to be within the required range when the skill is activated.

Auto-Attack

Auto-attack now properly follows moving targets.

If the enemy moves away:

  • your character automatically follows;
  • once back in range, attacks continue.

This is especially noticeable in Raids, where monsters frequently switch targets between party members.

Auto-attack triggered by using a ranged skill does not automatically make the character chase the target.

Also fixed an issue where auto-attack would fail to resume after being stunned until the attack button was pressed again.

Guild, Friendship, and Acquaintances

Right-clicking a player now opens the interaction menu even if that player is on another map.

This works in:

  • Guild;
  • Friendship;
  • Acquaintances.

Available actions:

  • Whisper;
  • Invite to Party;
  • Inspect.

In the Friendship tab, the selected friend now also has dedicated buttons for:

  • Whisper;
  • Party;
  • Inspect.

You can inspect the equipment of:

  • a friend;
  • an acquaintance;
  • a party member;
  • a guild member;

even if they are currently on another map.

Friendship Skills

  • Unlocked Friendship Skills can now be dragged directly onto the skill bar.
  • They can be used from the skill bar just like normal abilities.
  • Their cooldown is now visible:
    • on the skill bar slot;
    • below the skill icon in the Friendship window;
    • on the Use button.

Party Interface

Party frames now display more active effects on each member.

  • Effect icons automatically continue onto additional rows.
  • Up to three rows are supported.
  • Debuffs are displayed first.

The Party frame can also now be moved.

You can drag it by:

  • the Party title;
  • any empty area inside the frame.

Its position is remembered.

Equipment Dismantling

  • Dismantling materials now appear in the inventory after the result animation finishes instead of immediately when pressing Dismantle.

Still in Development

Some premium items will be added in future updates:

  • revive on the spot;
  • mount collection window;
  • teleport and summon scrolls;
  • single-skill reset;
  • pet evolution potions.

Thank you to everyone who continues testing the game and sharing feedback.

v0.13 significantly reduces repetitive grinding, makes character progression faster and smoother, expands account flexibility, and restores a large set of premium items and systems.