Fixes and Improvements v0.11

Update v0.11 is one of the largest updates so far.
The main highlights:
- the Friendship system has been completely reworked — upgradeable skills, Friendship Points, new bonuses, Closeness, Marriage, and an updated Golden Apple system;
- Army Battle has received a major overhaul — new capture points, scoring, respawning, battle UI, player lists, kill feed, and MVP system;
- Army Battle replays are now available on the website with full battle recordings, timeline controls, player statistics, and event tracking;
- a major balance and behavior pass for Warrior and ranged-class skills;
- completely redesigned combat damage numbers and combat feedback;
- reworked percentage-based equipment properties.
Major Friendship Update
Upgradeable Friendship Skills
Friendship skills now have a full progression system.
- Each skill has 10 levels.
- As a skill levels up:
- its bonus becomes stronger;
- its cooldown becomes shorter.
- Friendship level unlocks access to skills, but players decide:
- which skills to unlock;
- which skills to upgrade.
Skills are upgraded using Friendship Points. These points are shared between both friends and are earned while fighting together:
- regular monster — 1 point;
- boss — 20 points;
- your friend must be within 40 meters.
Spending Friendship Points requires approval from the other player.
New Friendship Skills
Two new skills have been added:
- Soul Protection — increases defense while near your friend;
- Soul Swiftness — increases movement speed while near your friend.
The previous passive bonuses for simply standing near a friend have been removed. Friendship bonuses now need to be unlocked through the skill system.
Multiple Friends
Bonuses of the same type from multiple friends no longer stack. If several friends are nearby, only the strongest bonus of each type is applied.
For example, +5% Defense from one friendship and +10% Defense from another results in +10% Defense, not +15%.
The same rule applies to Song of Souls and Fusion of Souls.
Closeness
Closeness now directly affects Friendship progression.
- It increases the speed of:
- Friendship Level progression;
- Golden Apple progression.
- The multiplier ranges from ×1.00 to ×1.59.
- The current multiplier is displayed in the Friendship window.
- Closeness increases while friends stay near each other.
- It gradually decreases while they are apart, including when one friend is offline.
Marriage
At Friendship Level 30, players can get married. Cost: 2000 Friendship Points.
Marriage is possible with only one friend.
- Male + Female — Marriage.
- Same-sex pair — Very Close Friendship.
While your partner is nearby:
- +5% Attack;
- +5% Defense.
Divorce
If players divorce:
- both players' gold is combined;
- the total amount is split equally.
After divorce, the two characters can no longer become friends again. Both players must be online to divorce.
Golden Apple
The Golden Apple system has been fully updated.
- All possible rewards and their chances are now shown before spinning.
- Rewards are displayed in a scrolling reel.
- Both friends see the same spin.
- While one Golden Apple is spinning, another cannot be opened by either player.
- Fixed Golden Apple rewards — experience, items, and recovery effects are now correctly granted.
Friend Frames
Online friends are now displayed below your character frame. The frame shows:
- class;
- name;
- level;
- Friendship Level;
- Closeness;
- Golden Apple progress;
- HP;
- MP;
- active buffs.
Clicking a friend frame selects that friend as your target. The frame can be moved.
If a friend is more than 40 meters away or in another world:
- their frame becomes dimmed;
- a message indicates that Friendship bonuses are inactive.
Major Army Battle Update
The Light vs Darkness Army Battle has received a major overhaul.
Capture Points
- Capture point positions have been rearranged.
- Corner points are now placed directly in the corners of the battlefield.
- North and South points have been moved closer to the center.
- Capture can now be started by clicking anywhere on the tower.
- Players can no longer enter inside the capture point structure.
- Your faction color appears immediately when capture begins.
- The capture bar now progresses smoothly and shows remaining time.
- Capture is interrupted if:
- you are hit;
- you move too far away from the point.
Death and Respawning
After death, your character remains on the ground for 30 seconds. During this time, allies have a chance to revive you.
If no one revives you:
- you automatically respawn;
- you return to your faction's starting area with full HP.
During Army Battle:
- no experience is lost;
- equipment does not lose durability;
- other players correctly see your death animation;
- temporary effects are removed on death.
Scoring System
Points are now awarded using clear fixed rules:
- capture a point — 20 points;
- fully secure a point — 50 points;
- each owned point — 5 points every 10 seconds;
- player kill — 10 points.
The winning side is the first to reach 1000 points, or the side with more points when the battle timer ends.
New Battle Interface
A dedicated Army Battle panel has been added below the minimap. It displays:
- Light: N / Darkness: N;
- remaining battle time;
- battlefield layout;
- capture point ownership;
- time remaining until points are fully secured;
- All Fighters button;
- Leave Battlefield button.
Quest tracking is hidden during the battle.
Kill Feed
A kill feed has been added showing who killed whom, with faction colors for both players.
All Fighters
The All Fighters window displays players from both sides:
- level;
- class;
- guild;
- party.
Members of your own party are highlighted.
Faction Identification
- Enemy players are highlighted in red — both names and target rings.
- Every player carries their faction flag on their back.
Battlefield Chat
During Army Battle, only the most relevant channels remain available:
- Whisper;
- Army Chat;
- Combat Log;
- Logs.
Army Chat messages also appear as chat bubbles above characters.
Battle Results
The results screen now marks the best player on each side: ★ MVP.
After the battle, your character returns to the NPC where you registered. The NPC also displays the time remaining until the next battle.
During the beta period, preparation time between battles has been reduced to 5 minutes.
Army Battle Replays on the Website
Finished Light vs Darkness battles can now be fully replayed on the website. A new Battles section has been added. Every battle is recorded from start to finish and automatically appears on the website after it ends.
Full Battle Replay
The battlefield map shows:
- every player's position;
- facing direction;
- current HP;
- skills used;
- skill targets;
- attacks;
- healing;
- defeated players.
Timeline
You can jump to any second of the battle. Available controls include pause, timeline seeking, and playback speed from ×1 to ×32.
The timeline also shows score progression and kill events.
Follow a Specific Player
Any participant can be selected. When selected:
- the view follows that player;
- their movement path is displayed;
- their current statistics are shown — kills, deaths, damage, healing;
- used skills and their usage counts are also displayed.
Event Feed
The replay includes a detailed event feed containing:
- kills;
- capture attempts;
- capture point ownership changes;
- skills;
- attacks;
- healing.
Events can be filtered. Clicking an event instantly jumps to that exact moment in the battle.
Find Your Battles
You can search by character name to find all Army Battles that character participated in. Replay links can also preserve the selected moment and the selected player, so you can share a specific moment from a battle directly.
Skill Fixes — Warriors and Ranged Classes
Damage and Percentage Bonuses
- Percentage-based Attack bonuses are now calculated from the character's total Attack, rather than only weapon damage.
- This affects:
- all Training skills;
- Tornado of Passion;
- Bloody Revenge;
- Concentrated Attack;
- Guild bonuses;
- Friendship bonuses;
- Pet bonuses.
- Amplified Damage now correctly stacks up to 5 times.
- The Character window now displays the Critical Damage multiplier.
Ranged Classes
- Basic attack range has been corrected:
- Bow — 15 m;
- Crossbow — 15 m;
- Ballista — 16 m.
- Spears and staffs now have slightly more range.
- Dancing Arrow no longer receives extra range from Hawk's Eye.
- Attacking one normal monster no longer pulls the entire nearby group.
- Only bosses can call nearby monsters for help.
- Fixed Thorn Trap.
- Explosive Trap and Freezing Trap now display their effects correctly.
- Throw a Trap now has its own visual effect and sound.
- Reanimate no longer revives the character automatically in the middle of combat:
- after death, a revival prompt appears;
- the prompt remains available for 3 minutes.
- Mental Focus can now be used while stunned or feared.
- Detect Stealth now displays its active state for 5 seconds.
- Fixed visual effects for:
- Surprise Attack;
- Dragon Slayer;
- Sawtooth Arrow.
- Ballista skills now have their own animations, visual effects, and sounds.
- The third Crossbow Soul Guardian grants +5% Critical Chance.
- For Ballista:
- the second Soul Guardian slows enemies with basic attacks;
- the third grants +10% Basic Attack Damage.
Warriors
- Provoke is now visibly displayed on the affected target.
- Heavy Crasher now correctly stuns for 6 seconds.
- Poison Splinter displays its own poison effect.
- Destroy Armor now shows the number of accumulated stacks.
- Rapid now increases only Basic Attack speed.
- Life's Rest heals once every 5 seconds.
- Iron Will can now be used while stunned or feared.
- Secret Trap no longer removes invisibility.
- Behead now shows its damage-over-time effect in the description.
Status Effect Icons
Status icons on enemies now match the original game. Separate icons are used for:
- stun;
- poison;
- bleeding;
- provoke;
- other status effects.
If the same status is stacked multiple times, the stack count is displayed.
New Combat Damage Numbers
Floating combat numbers have been completely redesigned in the style of the original Asda 2. They are now larger, clearer, and much easier to read on any background.
Colors
- your basic attack — white;
- your skill damage — blue;
- your critical hit — large white numbers on a red impact effect;
- damage taken — red;
- monster critical hit — large orange numbers;
- healing — green;
- experience gained — green EXP+.
Miss and Dodge
Combat notifications are now larger and easier to notice. They clearly show MISS, DODGE, and IMMUNE.
Damage numbers briefly pop larger when they appear and then float upward. Critical hits remain visible slightly longer than normal hits.
Equipment Properties
Threat Reduction
The Threat Level -N% property now works correctly. It reduces threat generated by basic attacks and skills — monsters are less likely to switch their attention to characters using this property.
Percentage-Based Properties
Percentage-based equipment properties now become stronger with enhancement level. Each major enhancement stage — +10, +13, +16, +19, +20 — adds another +1%. The base values of these properties have also been increased.
This affects:
- Basic Attack Critical Chance;
- weapon skill Critical Chance;
- Evasion;
- Block Rate;
- enemy Critical Attack reduction;
- Threat Reduction.
Soul Guardians
- Multiple Soul Guardian effects on the same target now have independent durations.
- When one Guardian effect expires, it no longer removes the others.
Dismantling and Boosters
- Dismantling rewards now appear in the inventory after the result animation is finished.
- The same applies to items received from booster roulettes.
Personal Shops
- Fixed visual duplication of unsold items after closing a personal shop.
- The minimum level required to open a personal shop is now 25.
Pets
- The Superior Incubator now has a 70% base hatching chance.
- With a +30% Hatching Booster, the total chance becomes 100%.
Other incubator chances remain:
- Regular Incubator — 10%;
- Large Incubator — 20%;
- Gift of Diju — 100%.
World Map
- Removed the unused duplicate version of Night Valley from the All Maps list.
Other Changes
- Fixed a typo in Heroic weapon names:
Holly→Holy. - The camera can no longer be zoomed out far enough to view the entire Army Battle map at once.
Thank you to everyone who continues testing the game and sharing feedback. v0.11 significantly expands the game's social and PvP systems and lays the foundation for further development of Friendship, Army Battles, and competitive content.