Update 0.9 — Fixes and Improvements

Update v0.9 brings a large set of improvements to combat, pets, interface, chat, inventory, guilds, and social systems.
Enhancement
- Materials and protection items can now be removed from the enhancement window by clicking their slot again.
- Enhancement stones can be removed with right-click.
- Left-clicking the stone slot still opens the list of compatible stones.
- Selected materials cannot be changed while an enhancement attempt is in progress.
Pet Laboratory
- Added a warning when a synthesis booster is unnecessary.
- If the second pet already has a sufficient level, the game now warns you that the booster will still be consumed.
- The warning is shown for both regular synthesis and synthesis maps.
Healer — Shock Wave
- First, Second, and Third Shock Wave now restore health equal to 100% of the damage dealt, increased from 25%.
- Healing is calculated separately for every enemy hit.
- The more targets caught by the wave, the more health the healer restores.
- The skill's damage and area of effect remain unchanged.
Skill Fixes
Support Mage
- Haste can now be cast on a selected ally.
- If no ally is selected, the skill is cast on the mage.
- Purification now works according to its description:
- removes the most recently applied positive effect from an enemy;
- restores 1–5% HP to the caster for the removed effect;
- no longer deals damage.
- Powerful Earthquake no longer requires a selected target and hits enemies around the character.
Area Skills
The following abilities no longer require a selected target:
- Blood Will
- Mass Provocation
- Blade Whirlwind
- Circular Strike
- Ankle Strike
- Meteor Storm
- Sand Trap
- Electric Shock
- Release of Darkness
Freeze
- Targets frozen by Water Pillar or Ice Seal are now completely invulnerable until the freeze ends.
- While frozen:
- basic attacks deal no damage;
- skills deal no damage;
- poison and bleeding do not deal damage;
- new effects cannot be applied.
- The same rules apply in PvP.
Pets
- Fixed pet progression after evolution:
- experience is gained correctly again;
- level and growth limits are preserved properly.
- Evolution now correctly transforms pets into their evolved form where one exists.
- Fixed pets that previously stopped gaining experience after evolution.
- Synthesis and evolution now display a result window showing:
- resulting pet;
- rank;
- rarity;
- level.
- Large experience rewards are now correctly distributed across multiple levels.
- The experience bar can no longer display values such as 369%.
- Small pet bonuses are no longer rounded down to zero.
- Pets can now be switched with a single action:
- summoning another pet automatically replaces the currently summoned one.
- In the growth window, a summoned pet is shown in gray with a tooltip explaining that it must first be dismissed.
Strong Monster Balance
- Monster damage now depends more heavily on the level difference between the monster and your character.
- Monsters at your level or within 1–2 levels deal normal damage.
- Monsters 3 levels higher deal approximately 2.5× damage.
- At a difference of 4 levels or more, the damage multiplier matches the level difference:
- +4 levels — ×4;
- +10 levels — ×10.
- This applies to both basic attacks and monster skills.
- Character defense continues to reduce the resulting damage.
Melee Combat
- Fixed the first hit after automatically running toward a distant target.
- The character now:
- runs into range;
- properly stops;
- then performs the first attack.
- The same fix applies to both monsters and duel opponents.
Cross-Map Quests
- Fixed quests where the second group of monsters is located in a neighboring world.
- After completing the first objective, auto-run now guides the character toward the correct world entrance.
- The quest list now shows the world containing the next objective.
- The quest marker appears on the map after entering the correct world.
Ranged Weapons
- Arrows are now visible in the character's hand only while using:
- a bow;
- a crossbow;
- a ballista.
- Switching to a sword, spear, staff, fishing rod, or another weapon automatically hides the arrow.
- Other players now see this correctly as well.
Miss and Evasion
Combat now includes two full combat stats:
- Miss Chance
- Evasion Chance
Both affect basic attacks and skills.
Evasion
- Evasion now scales much more noticeably with Dexterity.
- Additional evasion can come from:
- Evade;
- Increase Evasion;
- pets;
- equipment properties.
- The equipment property Evasion Chance now works correctly.
Miss Chance
- With no Luck, the base miss chance is 5%.
- Every point of Luck reduces it.
- At 250 Luck, miss chance reaches zero.
Monsters
- Monsters have a 5% chance to miss attacks against players.
- Monsters also have a 5% chance to evade your attacks.
- The combined chance for an attack to fail is capped at 60%.
- Combat feedback now clearly distinguishes:
- an attacker missing;
- the target evading.
- The same information is displayed in the combat log.
- Your own values can be viewed in the character window with detailed tooltips.
Character Death
- Other players' deaths are now correctly visible to everyone nearby.
- Dead characters no longer remain visually standing on other players' screens.
- If you arrive after someone has already died, the character is immediately shown lying on the ground.
- Revived characters correctly stand up for everyone after using a Resurrection Scroll or when an Arena match ends.
Equipment Properties
A number of equipment properties that previously had no effect are now fully functional.
Elemental Damage
The following properties now increase damage from matching skills:
- Fire
- Water
- Earth
- Elemental
- Light
- Dark
Weapon Critical Damage
Critical damage bonuses now work for:
- one-handed swords;
- spears;
- two-handed swords;
- crossbows;
- bows;
- ballistas;
- staffs.
Additional Effects
- Additional Effect Chance now increases the chance of:
- stun;
- sleep;
- poison;
- other skill effects.
Magic Shields
- Magic Shield increases the strength of your protective shield.
- Magic Shield Duration increases how long the shield remains active.
Additional Properties
The following properties now also work correctly:
- chance for enemy critical attacks to become normal hits;
- Nightmare Damage;
- Sea Damage;
- Christmas Damage;
- Pure Love Damage;
- mana regeneration outside combat;
- Shield Block Rate.
Pet Incubators
- Incubator tooltips now show the chance of successfully hatching a pet.
- Base chances:
- regular Incubator — 10%;
- Large Incubator — 20%;
- Superior Incubator — 100%;
- Gift of Diju Incubator — 100%.
- A hatching booster adds +30% to the incubator's success chance.
- Tooltips also explain that both the egg and incubator are lost if hatching fails.
Interface
- Tooltips now appear faster — after 0.3 seconds instead of 0.5.
- Moving the cursor quickly across items no longer causes tooltips to constantly flash on screen.
Hide Interface
- Added Alt+X to completely hide the game interface.
- This hides:
- HP/MP bars;
- skill bars;
- minimap;
- windows;
- chat;
- player names and titles.
- Press Alt+X again or Esc to restore the interface.
- While the interface is hidden, you can still:
- move;
- fight;
- use skills.
- The hotkey can be changed in the control settings.
Chat Bubble Above Characters
- Chat bubbles above characters can now be completely disabled.
- Three text sizes are available:
- small;
- medium;
- large.
- The bubble automatically adjusts its size to match the selected text size.
Clock Below the Minimap
- A new clock line has been added below the minimap showing:
- your local time;
- in-game time.
- On smaller resolutions, the clock automatically hides when its space is needed by other windows.
New Character Starting Location
- New characters now begin in the Alpia square, near the mentors and combat officer.
- Important NPCs for the first steps of the game are now located close to the starting point.
Inventory Sorting
- Added a Sort button to the inventory.
- Identical items are automatically combined into stacks.
- Items are moved toward the beginning of the inventory, leaving free slots at the end.
- Sorting order:
- equipment;
- costumes;
- all other items.
- Within each category, sorting considers:
- item type;
- quality;
- level;
- enhancement;
- condition.
- Items with different enhancement levels, properties, stones, durability, or expiration times are never merged together.
Pinned Quests
- The pinned quest list has been moved below the minimap.
- It can be collapsed into a single line.
- Its position and collapsed state are remembered.
- The list automatically hides when important interface windows are open so it does not cover them.
- If you manually move it, it remains in the selected position.
- After turning in a pinned quest, another active quest automatically takes the free slot.
Guilds
- The guild member list now displays each player's army affiliation:
- Light;
- Darkness.
- The location column now also shows when an offline player was last online.
- Examples:
15 min ago;3 h ago;2 days ago.
- The tooltip shows the exact last login date and the player's army.
Personal Shops
- The minimum level required to open a personal shop has been increased to 12.
- Shop opening status now immediately displays the result.
- Fixed movement while a personal shop is open — the seller now remains in place.
Controls
- In Old Movement mode, holding the right mouse button while running now turns the character together with the camera.
World
- Fixed characters getting stuck in water near steep riverbanks.
- Characters can now properly climb back onto land from rivers and channels.
- Mounts no longer sink below the water surface over uneven terrain.
Combat
- Fixed monster movement animations when they begin chasing after being hit by a ranged spell.
- Aid Range now also works with ballistas.
Allies on the Map
The world map and minimap now display:
- party members — green;
- friends — pink;
- guild members — blue.
In addition:
- All matching players in the same world are visible across the entire map.
- If a player belongs to multiple categories, priority is:
- party;
- friend;
- guild.
- Players automatically disappear from the map after logging out or moving to another world.
- These colors have also been added to the map legend.
Target Frame
- When another player is selected, their class icon is now displayed in the target frame:
- warrior;
- archer;
- mage.
- Your own class icon is also shown when targeting yourself.
- Monster target frames remain unchanged.
Chat Update
Channels
- The old Shout channel has been renamed to Global:
- it is still visible to the entire server;
- command:
/s.
- Added a new local Shout channel:
- it is visible to every player on your current map;
- command:
/y.
Chat Links
While writing a message, hold Alt and click on:
- an item;
- a skill;
- a monster;
- a location on the map.
A clickable link will be inserted into the message.
- Item links use the item's rarity color and display its enhancement level.
- Hovering over a link displays a detailed tooltip.
- Clicking a location link opens the map and marks that location.
Chat Improvements
- Your own messages now have a distinct background, making them easier to find.
- Message text can be selected with the mouse and copied using Ctrl+C.
- Every message displays its time.
- Older messages also display the date.
- Message timestamps can be disabled in the settings.
- When logging in, you can see the last 50 messages that were visible before you logged out.
Anti-Spam
- Two consecutive messages can be sent immediately.
- Sending messages too quickly activates a short cooldown.
- Each chat channel has its own cooldown, so activity in one channel does not prevent you from using another.
Adaptive Interface Scaling
- The interface now automatically adapts to the size of the game window.
- Elements become larger on bigger displays and more compact in smaller windows.
- Scaling updates immediately when:
- resizing the window;
- maximizing it;
- switching to fullscreen.
- The Window and Text Size setting remains available for additional adjustment.
Community Window
Pressing U now opens a full Community window with three tabs.
Friendship
The existing friendship system is now located here:
- relationship level;
- closeness;
- Golden Apple;
- friendship skills.
Acquaintances
A new acquaintance list has been added.
- You can send another player an invitation to become acquaintances.
- The invitation remains active for 30 seconds.
- Each acquaintance displays:
- online status or last online time;
- class;
- level;
- current or last known location;
- guild;
- army.
- Quick actions are available:
- Whisper;
- Invite to Party;
- Inspect;
- Remove.
- You can inspect an acquaintance's equipment even when they are on another map.
- You can have up to 50 acquaintances.
- Removing an acquaintance removes the connection for both players.
Nearby Players
- Added a list of all players currently on your map.
- From this list you can quickly:
- whisper to a player;
- invite them to your party.
Thank you to everyone who continues testing the game and sending bug reports and suggestions. A large part of the changes in v0.9 was made directly based on your feedback.